Monday, April 25, 2011
Patch 4.1
For druids:
Ferals are seeing a few quality of life changes and a few straight up buffs
the physical damage increase from enrage is being removed so you can now use it more often than just before a pull. This also makes it viable to get king of the jungle in a tanking spec.
The cooldown on swipe is being cut in half and thrash is no longer affected by the bug that causes its bleed to be mitigated by armor.
The bonus threat that was on FFF, lacerate, swipe, and maul have all been taken away and converted to damage. This change changes the scaling on our abilities so that we should now be using thrash and FFF during our single target. This means that you can take the two points out of feral aggression for the instant lacerate 3 stack and the extra point that most people put into stampede into king of the jungle.
For our resto brethren we are seeing a buff to effloresence (spelling?) and the removal of the pushback while casting tranq. This means no more having to save barkskin if you want a full tranq to go off when you are taking damage, nice buff for everyone.
The new content coming out that you no doubt already know about is the new ZA and ZG raids being made into 5 mans. The new instances have retarded amount of new gear and you are now able to get full epics for a feral set from those instances i think.
There has been a conversion of VP to CP at 1:1 in lots of 250 which will allow all non pvp inclined ferals to now get their BIS tanking relic from the PvP vendor. For DPS its still the golganoth relic for you but for tanking the vicious is the best relic you can get. (if you want me to go over that in more detail i can)
But obviously the biggest thing getting attention all around the forums and blogosphere is the introduction of the Call to Arms feature in the RDF. This is the feature intended to increase tanks and to a smaller extent healers in the RDF and decrease queue times for DPS. I want to do a write up on this but i want to see the guaranteed rewards first and do a couple as a dps to see how big a dif it is making with tank quality being a factor.
Also i want to get a video out quickly of the new instances and their associated boss strategies for those people who want a runthrough of those but i will probably have to wait a day or two to get it recorded cause i would prefer a guild group, or mostly guild.
Monday, March 28, 2011
Strat Videos
YAY!!!
I did have an idea for something extra i can do but im looking for some feedback.
The 10 minute videos are really good for learning the fight and getting an idea of what is going on so i am going to start with one of those; however, those 10 minute videos are not really practical for use during a raid because of their length, so here is my thought:
why not make the videos in three versions? There could be the one long version where you explain the full fight in complete detail at normal speed and dont leave anything out, being sure to include nuances in handling some fight mechanics and boss abilities. The second video will be a super condensed bare bones version for tanks/healers and the third would be the same as the second except for DPS. The later two videos would try to jam as much info into as short a time as possible and would use speeding up the video and constant dialogue.
The idea behind this is that if you want to see the whole fight and everything explained in detail before the raid you can go and watch the first video, but if the raid is already going you could say "tanks/healers go watch this video and DPS go watch this one" and it would take 3-5 min and you would all be back really quick.
I figure that most of the editing will probably be the same but there are things that could be left out because DPS/tanks/healers dont care about them.
So let me know what you think.
Monday, January 24, 2011
Tanking Movement Guide
Wednesday, December 1, 2010
Lowbie Bears
Most of you probably came here from BBB in which case you probably already know about Reesi's blog, but this is for everyone anyway.
There is a post there, at www.theincbear.com about lowbie tanking for bears that you should go check out. I still plan on doing my own when i get more time but you can go check that out if you want the info now.
Monday, November 22, 2010
Patch 4.0.3a
First off, obviously this will completely change the old world so you will have some alt leveling to do if you want. I know that I will be leveling my shaman who is just about 50, to 60 if i can find the time. This means that for any of you who don't have a druid...get on that.
You will be getting access to the new race/class combinations for the expansion so you will be able to roll your tauren paladin or blood elf warrior if you want. That being said, anyone who rolls a troll druid, you are a bad person. I don't know why but i just have a serious issue with trolls, they just don't look right.
There are going to be some class changes going in with this expansion that you have to look forward to. Your health will drop, your swipe damage will drop, your LotP heal will be reduced and your brutal impact debuff will be less potent. Aren't things looking up? On the plus side, if you are ever in cat form you will not have to target something before you can swipe.
None of these nerfs seem too bad tbh though. We will make it.
If you you are a Druid, Paladin, Priest or Shaman your talents will be reset. this leaves us with a free respec going into cata that we can use to get ready. I dont know how many of you used the last reset as your "lets get ready with a cata spec" reset but this patch is close enough that i would advise you to just spec for cata this time around. The last reset i went for the (I think) optimal build so that i could do better in my raid. This time, no chance.
That being said...you may be wondering what the spec you should be going for is. well have no fear because I am here. This will be the bear spec only because there are more knowledgeable people out there that can give you a cat one. If you really want me to take a stab at it i will but i am far less comfortable making decisions about cat than bear.
So here we have the bear spec that you should be pushing for at 85 that will be your general raiding spec for tanking:
This will cover all your needs for tanking. The one point in stampede can really be put wherever you want but that will be where i am leaving it. This is the spec you should be working towards as you level from 80 to 85.
At 80, if you are planning on working towards this you will probably want to take this spec:
Natural shapeshifter is not the best choice but it will allow you to move into the third tier as soon as you hit level 81. You can start off with points in perseverance and then move to master shapeshifter or go the other way. I would suggest going with perseverance first because i think damage will be quite high when tanking dungeons. If you are having issues with threat though, you may want to grab master shapeshifter on your next level as it is basically a 4% threat increase (not exactly but roughly). The last point you have left over after that can be put wherever you want, i chose stampede but if you have somewhere else that you would want to put it then go for it.
So there is your specs for 85 and 80. You could choose to go with the better spec for right now and put two points into stampede instead of natural shapeshifter but the difference is negligible so i would just go with the one i posted with it being so close.
All that being said, have fun in your newly shattered Azeroth!!!
Tuesday, October 26, 2010
Reforging
Wednesday, October 13, 2010
4.0.1 Tanking First Impressions
So patch 4.0.1 went live yesterday and I took some time to play around on my druid and run some heroics so I am going to share my observations with you. Keep in mind that I haven’t done any raiding yet so I don’t have any real idea of how much damage I am taking relative to before but today I should be raiding so I will do a second post to follow up.
First just a little about my character so you know the perspective I have. I have just over a 6k GS. Unbuffed I have about 40% crit chance and 50% dodge with about 5000 attack power. As of yesterday I am hit capped and am about 2.2% off of the expertise hard cap (parry cap).
Rotation:
Fiddling around on the target dummy I had enough rage to do a full rotation so this is pretty accurate. The rotation has moved more towards a priority like the cat system.
You want to try and keep lacerate up (even one stack) so that you can benefit from berserk procs for more mangles. You want to mangle as soon as it comes off CD. You want to use pulverize on a 3 stack of lacerate to maintain the buff but get up lacerate up very soon after so that you can still get the berserk proc. Pulverize is not worth hitting just because. Try and maul when you proc OOC. Use FF when you are low on rage (which should not be very often) and maul when you are high on rage. Hitting maul at the wrong time now actually sucks. Lacerate is now your main filler ability however swipe is a little better so use it if you remember. And one note about lacerate is that the bleed sucks, most of the threat is front end loaded and the bleed is just there to proc berserk. Not looking good for the current manifestation of the T11 set bonuses but that will probably change.
I am noticing that my threat seems to have increased in live.
AoE tanking really sucks right now because they put the CD on swipe w/o giving us thrash and the threat that is on swipe is reported to be half of the threat of live on the beta. I have a feeling that we might see the swipe threat stay the same until cata when we will be able to get thrash to supplement our aoe threat. That being said however, if you just warm up that tab button and throw out 3 lacerates/mangles on your targets in between each swipe it is not that bad, just remember to spread them around. You may choose to let the other tank do the plague wing trash but we are doing fine.
Gear:
Stam is more important that armor now whereas there used to be a decent trade-off before. In T10 before you had a lot of arm pen which was rather weak as a stat. Now that arm pen is haste which is also weak as a stat. I have been reading some ideas on what to reforge that haste into and it seems like a lot of people are saying crit or mastery are the good choices. I think a little different though. Right now my dodge and the SD bubble are quite high with my dodge being much higher in ICC due to the dodge reduction being removed.
I think that if you are going to be reforging haste you should try and get to the hit cap and then start getting expertise. These two stats are going to give you a lot more rage than crit and are going to cause a lot more threat to keep up with the dps that have recently received a dps buff that is reported to be as large as 30% more in some cases. If I am wrong however I will eat my words and rereforge my haste to be mastery.
That is really all I have to say for now and I will update this as I experiment more and do a little bit of raiding and see what my threat and damage taken are like. My assessment so far...we are in a good spot.
Monday, September 27, 2010
The State of Maul: Past, Present and Future
I have been really busy lately with the start of university and so I haven’t been able to devote much time to writing anything but I have whipped this up and I am posting it now just for the interim.
So the week before I left for vacation I was reading some of the forums and comments on some websites and it seems to me that people are afraid to not be using maul constantly because they think that they need it in order to comparable threat. While I am used to hitting maul continuously to hold threat, I am not by any means attached to the ability and I will certainly be happy about not having to spam my 1 key in order to pull decent threat.
I have seen people worried about themselves losing threat from not having that ability to use constantly. I am inclined to say that these people are not really thinking about it. Through all of Wrath Blizzard has been attempting to make all the tanking classes similar in ability. This means that they are trying to make it so that threat difference is marginal, survival difference is marginal and that every tank is able to do anything that he/she needs to.
With them making all healers able to tank and raid heal well enough is further proof, in my opinion, that this same idea for tanks is only going to become more of a reality and not backtrack. I really think that we will not have any effort holding threat when we are competent. I do however hope that they make threat something that is earned and not given to you. With maul being redone so that you don’t spam it anymore that threat will be something that all players can do but good players can master.
Now with all that said, I had originally intended this to be a post about maul and so I will get back on track with that idea. Currently maul is that button you always push. If you have only enough rage for a maul or a mangle...hit maul. The boss is not hitting you and you have no rage...do a white hit so you can hit maul. In pretty much any circumstance hitting maul is the correct choice because the threat is just that high. Currently the only reason you might forgo hitting maul is that you have carpal tunnel from hitting maul so much.
Now I would like to tell you about a time when maul did not fulfill this role. There was a time when maul had an actual purpose. When people across the internet actually wrote more than a sentence about how to use maul. This was the time of pre-wrath. Disclaimer now though...I never actually raided in BC and I was still levelling my first character (a warlock that only made it to level 19) during vanilla. That being said, even though I never raided, I did do a fair amount of tanking. At least from my perspective, the barrier to entry for a feral tank who wanted to raid was quite high. You had to know what you were doing and you had to be able to do it well.
But what does this have to with maul? Practically nothing. But in that time maul was that ability that you hit when your circumstance was right, not every moment of every day you spent tanking. This was because maul had a purpose. Tanks were not balanced around always having maul queued, they were actually balanced around using maul to bleed off rage because at least when I started learning, being rage capped meant that you were doing it wrong. This is how I feel that maul will be used in Cata.
With rage being normalized I hope that there will be enough rage to do your rotation under normal circumstances and maybe a little extra rage than you need so that occasionally you can use maul to keep yourself from getting rage capped. I hope that being rage capped means that you are making mistakes and losing threat similar to how a rogue or cat loses dps when they allow themselves to cap energy. Obviously there will not be much difference between the person that hits rage cap and the person who doesn’t, but if you always find that you are rage capped you should probably be hitting maul more in order to bleed off that rage. Gone are the days when your rage bar is always full regardless of what you are doing...
Or so I hope.
Thursday, September 9, 2010
Feral Tier set bonuses
Druid T11 Feral 2P Bonus - Increases the periodic damage done by your Rake and Lacerate abilities by 10%.
Druid T11 Feral 4P Bonus - Each time you use Mangle (Cat) you gain a 1% increase to attack power for 30 sec stacking up to 3 times, and the duration of your Survival Instinct ability is increased by 50%.
There you go, that is why I am slightly excited right now and here is what I think of our first tier set bonuses.
2 set Cat- this is a straight damage increase for rake. Your rake ability will now hit for 10% more. Kinda boring, but with the new changes in Cata rake can also crit so I think it will be making up a more substantial part of our damage, and as such this may be slightly better than it would be on live ( since you can’t have 2 set T11 and 4 set T 10).
2 set Bear- Just like cats it is a straight dmg increase except this time for lacerate. This seems kind of boring at first to me but then I noticed that it says that it is only for the periodic portion of the lacerate dmg. Now you might be thinking “Who cares?” but I will tell you why this peaks my interest. Up until now I have been slightly worried about the interplay between lacerate and pulverize and since I don’t have access to the beta I can only make guesses but I’ll tell you what this leads me to believe. In that they are buffing the periodic lacerate dmg and not simply lacerate dmg I would imagine that you will be trying to keep a stack running as much as possible. This leads me to 3 conclusions as far as pulverize goes.
1. Lacerate is intended to be part of the rotation in a major way and you will only pulverize when the buff falls off.
2. Lacerate is intended to be part of the rotation in a major way and there will be a glyph that allows pulverize to not consume the stacks but have something like a longer CD or something.
3. Lacerate will suck even with the set bonuses and you will only use it so that pulverize hits harder and you will have a wasted 2 set.
Obviously number three would suck but I wouldn’t want 1 to be the case either. I’m hoping that 2 will be what happens because pulverize seems like a fun ability that I want to use for more reason than as a glorified savage roar, but that is just me.
4 set Cat- First impression, this sucks. 1% attack power for using mangle. I would be completely fine with this except that it is mangle that is the trigger. This should trigger from either shred or shred and mangle imo. Basically what is going to happen is that instead of needing to mangle once every minute to keep the debuff on the enemy up is that we now have to mangle every thirty seconds to keep the buff up. Also if the buff falls off it is not as simple as using mangle to get it up again; if it falls off you have to use mangle 3 times to get it back up. And finally if you have someone else putting up the bleed debuff you will still have to mangle in order to keep this buff up. It will need to be seen whether it is a big enough gain in dps to counteract the trade-off of shred for mangle. I see this needing either a slight buff or a redesign or I can see some cats taking off pieces instead of going for 4 piece but I cannot be sure because we don’t have any solid numbers right now.
4 set Bear- I looked that this and I said to myself “wow another crappy bear tier set bonus”, a duration increase of the increased health effect is kind of underwhelming. /facepalm. This is a really good set bonus with survival instincts reducing dmg by 60 % now this is markedly better. Having 60% reduction is good but having 60% reduction for 18 seconds is way better. It’s almost like its 50% better...
That’s all I got for now and I have no idea what I am going to post next.
PS. Nom nom nom getting renamed Feast of Flesh sucks. That was like the best name for a talent ever.
Wednesday, July 28, 2010
Feral Talents Runthrough
Overall I think if they were to polish up the tree and release it right now I wouldn’t be too put off but a couple things seem slightly wrong to me but ill talk about them as they come up. I am going to try to show equal respect to bear and cat but I am a tank at heart so no promises. This is current as of build 12857 and I will try to keep it updated.
Feral Tree
Tier 1
Feral Swiftness
For Bears this is pretty much a no brainer same as in live right now, more dodge is good. For cats it is move speed, if you want more move speed over something else go for it.
Furor
This is the same as live at full now and scales at 33/66/100% but otherwise unchanged
Predatory strikes
This is absolutely useless for bears so leave it alone. For cats this is mostly just a choice if you want to move faster from feral swiftness or if you want to have an occasional instant spell such as a Brez when dpsing, I would probably take the move speed
Tier 2
Infected Wounds
This is the same as live for both specs so all the same arguments apply
Fury Swipes
I think this is a very cool talent for both specs and will probably take it in both. For cat it is an obvious dps increase but for bears there has been some skepticism around its actual benefits. I think with the normalization of rage however this will become an increasingly valuable talent but that is just my initial thoughts at the moment.
Primal Fury
This is the same as live and is just as good, you should be taking this.
Feral Aggression
Having faerie fire stack up to three instantly from one use and i think that the rage cost of faerie fire has been removed meaning that the feral version of faerie fire will be the same as live except that it will be 12% armor reduction instead of 5%.
Tier 3
King of the Jungle
Same as live? For cats it should be taken but for bears it is kinda still useless unless you have 4piece T10 and those 3 points are better spent elsewhere imo
Feral Charge
Same as live. Take it for both.
Improved Feral charge
I am iffy on this for both specs. For cats it seems useful as ravage does more dmg than shred and it would be a good way to open a fight or use after running away. For bear im just not so sure about this. For some fights it will probably turn out to be fantastic as you are charging all over the place but for other fights where you don’t charge at all this is totally useless. It seems like the kind of talent where you would almost have to make a point of taking advantage of it. Im not sure.
Thick Hide
Same as live and the same outcome for the talent. Take it for bear leave it for cat. This now also includes the crit reduction that was previously baked into survival of the fitest for tanking.
Tier 4
Leader of the Pack
I would say just take it, other classes may have the same thing but 5% crit is 5% crit. In the last build this was changed to also have the effects of improved leader of the pack but only for the druid that has the talent, if i read that correctly. This means that the buff will never become obsolete by another class having it.
Brutal Impact
With the new skull bash ability this gives cats and bears their reliable interrupt on a short CD. Definitely worth taking.
Nurturing Instincts
I am biased against this talent because of the current raiding environment but in Cata when mana is more of an issue you might see a niche for this talent. Obviously cat only.
Tier 5
Primal Madness
If you are like me and didn’t take king of the jungle for bear then this doesn’t matter anyway, other wise I think it is rather sub-par for the exact same reasons. For cats it was improved so that not only does it increase your max energy but also grants you extra energy.
Survival instincts
This ws redesigned int eh latest beta build to be the same as shield wall and have a 5 min CD instead of 3 min. It now, for those not staying up to date, it reduces all dmg taken by 60% for 12 seconds. hopefully this doesn't mean that they are taking away barkskin from ferals. The current effect of survival instincts is now tied into frenzied regeneration so that not only does it regen loads of health but also increases your max health by 30% for the duration. This should not be a big deal because i suspect that most people use survival instincts and frenzied regeneration together anyway to get the most bang for their buck and this just puts those two abilities in the same button.
Endless Carnage
This is obviously good for cats to ease the rotation and improve dps and it is looking like we will be balanced around having the buff from pulvarize using up lacerate stacks and so having the increased duration could mean the difference between it falling off or having full uptime.
Natural reaction
Bear only talent and all bears should have it
Tier 6
Nom Nom Nom
Aside from having the best name of any talent ever this looks very nice for cats in situations where the enemy is low and you don’t necessarily want to use 5 combo points that you happen to have on another rip that isn’t going to last. Not useful at all for bears.
Rend and Tear
We will have to see how much maul gets used in Cata but I see this being good for both specs, this could very likely get changed to be more than just maul or a different ability entirely.
Pulverize
This will very likely be a core bear talent but I want to see it in action personally. Not useful for cats.
Tier 7
Berserk
Ahh berserk, how I love you and how I hate you. I love this ability in cat form, it is a great dmg increase and burst cooldown for use on longer fights and has a fear break to boot. I really have an issue with this for bear tanking. It kinda sucks. Having looked at the new tree i think that i will still take it given the amount of points that we are to need.
Resto
Tier 1
Blessing of the grove
Looks good for cats and cats only
Natural Shapeshifter
Has not changed and probably would only get taken if you want master shapeshifter
Heart of the Wild
For both specs this should be taken. More health for bears and AP for cats. In the newest beta patch the it increases your max man instead of your intellect making it markedly more useful for ferals that have to shift alot.
Tier 2
Perseverance
This is a tank ability or a cat ability if you suck at getting out of fires really bad. But seriously only take it if you are a bear.
Master shapeshifter
I don’t know where to stand on this. For bears it will probably get picked up because you are getting pretty much forced to take at least two points in natural shapeshifter but cats have more options and I can see this losing for furor but that is just me. However right now this talent is all just passives so maybe it will change. This was changed from 2% to 4% lately.
I have mostly determined the path my spec will take in live however i have to do a little napkin math based on a raid and i don't think i have a recount parse saved so i may have to wait a little bit for some more information, that being said i will post my spec options here with the info that right now I am trying to decide between master shapeshifter and improved feral charge as far as dmg goes.
So this is what i think will be the cat spec so far come cata. Keep in mind that there are 2 points missing to put wherever you want. Being a feral tank who has to take infected wounds that is where i think you should put it but i think most everyone disagrees with that so probably nurturing instincts would be good to turn down the strain on healers. I am inclined to say that you should not get predatory strikes as ravages with 50% more crit which will probably be joined with imp. feral charge and that just sounds like a good way to die at the beginning of the fight.
That is all I have to say for now. I will try to keep up with the changes but this is a very solid point unless the tree gets a major overhaul. So have fun on live or in the beta if you got lucky and have a good day.
Saturday, July 24, 2010
Tanking Basics
I am going to split this into sections that I feel make sense and then elaborate on them. I will try and order them from what I believe is the most basic to the most complicated, or in other words most to least important. I hope that every tank does everything in the post to some degree but the later things will be not as important to do your job.
1) Know Your Abilities
This is what I believe to be the most important thing that ANY new player should do. It is especially important for those with more responsibility in fights such as tanks and healers and dps with special roles. When I say know your abilities, I don’t simply mean the ones that are used regularly by your spec but all of the abilities you might ever use if you played every role you are able to. You should never say to yourself, “ I know all my bear form abilities so I am set to tank”. Tanking is about being prepared and one of the best ways to do that is to know your class extremely well. An Example: did you know that if you want to root 2 mobs it is possible to do it, pull with entangling roots and then cast natures grasp on yourself. You can refresh roots without the NG one breaking and you can redo NG by having that mob hit you again. Now a lot of people may be saying to themselves what useless information that is and I will admit that it is almost completely useless for PvE. I have never used it and probably never will but I know that I can.
2) Know your Talents
With the overhaul coming to talent trees in Cata this may not be as important but I will still list it here anyway because for the time being I believe that it is very important. Different from the abilities, you should know the talents trees of the specs you play inside and out. I will probably never play resto so I only really know the top three tiers that I use for feral but in my feral tree I know tons of details. When I finished leveling to 80 and was creating my raiding spec for WotLK I spent almost an hour and a half combing through the talent tree individually looking at each talent and researching it. I came up with the cookie cutter build for druid tanking at the time all by myself and I know the pros and cons of every talent. Now that may have been extreme but knowing all my talents like that I have had to adapt to changing talents only very slightly and I knew what they all did and was able to make a very educated decision about my spec. It is not good enough to simply go to elitist jerks and copy their spec for the patch, sure your spec may end up looking the same anyway or you may want to use that as a very strict guideline but do something yourself so that you know what your talents can do for you. You may not need an hour but do 20 mins and have a better knowledge of what you are putting points in. You decided that you want to tank, now you have to do some work to get ready.
3) Know How to Pick Gear and Weight Stats
This is easy and only takes about 15 min to find out. All you want to know is maybe your 4 or 5 most important stats and their weightings relative to each other. There are lots of guides out there that will tell you what gear you should use over another and I use them quite frequently but when I am out in a raid or and instance I know my stat weights good enough that almost ever time I will pick the better piece anyway. This is definitely worth your time.
4) Know the Other Classes
This knowledge will be very general. Know the other classes buffs, major debuffs, big cooldowns, and the basic abilities used at max level for each spec. You don’t have to be able to have a thought provoking conversation about the ins and outs of arcane blast and arcane missiles and how they relate but at least know that they are used by arcane mages. The exception to this is the other tanking classes. You need to know them a step better. They are there with you doing your same job and you aught to show them a little more respect. For the other three tank classes you want a general knowledge of how they tank and pull as well as the usual patterns that they follow. Its probably a good idea to know what their defensive cooldowns are (except pallys cause they all sound the same :P).
5) Relax
So often you hear new tanks or perspective tanks worried about dealing with pugs and how they will react to them. In the end it really doesn’t matter what they think. No one is expecting you be the best in the world even though some people might seem like they do. All anyone in those groups wants is for you to be competent and you cant do that if your all nervous and freaking out and tense. Talk with guildies over vent, eat while you raid (healthy food though :P), or my personal favourite is to make funny noises IRL when no one is around. However bad you feel the run is going, or you are doing, just take a step back and relax.
6) Practice
The only way you are going to get better is to practice. If you need to learn your rotation, your abilities better, how to pick things up better or anything else, you need to practice. You can’t learn to tank by going out and doing dailies, you learn to tank by tanking. If you are so worried that you are going to be a bad tank and that people are going to make fun of you that you never queue in the dungeon finder, im sorry to say it but you are going to be a bad tank. You have to queue to get experience tanking; you don’t need experience tanking to queue as a tank. Just let your group know you’re new and get on your way. If they kick you shake it off and queue again. You wait 3 seconds for a group they wait 5 min for a tank. If you really do not want to do a random dungeon group, go with friends. They will know what’s going on and even though they might poke fun at you while you are learning they probably wont be hostile. That being said there are two really good ways to learn to tank that I have found, the calm gentle way and the one that forces you to get better. The calm way first, queue for a group in a dungeon that is under your level by say 2 or 3. This way you probably will not have to worry about dying or wiping but a really good player might give you some threat issues to deal with and it will help you learn to pick up mobs. This way is really good for learning how to pull and position and lets you get a rhythm for your tanking. The second way is to go into a dungeon of your level where everyone else in the dungeon over gears you. This forces you to improve you reflexes, gives you better vision for mobs that are running and given enough time will help you relax. This method is stressful at first but I find it a lot more fun once you get a hang of it.
7) Bind Taunt
In a perfect world you could stick taunt off on some obscure action bar where you would casually mouse over to it and gently click it in order to properly tank switch on a fight that requires a tank switch. This is not a perfect world. You bind taunt in the most natural, most easy to hit place that you can hit in the least amount of time possible, because in this non perfect world you are going to use taunt, and you are going to use it a lot. I don’t care if you are a clicker and you key bind nothing, if you are only binding one thing to one button on your keyboard or mouse it better be taunt.
8) Always Be Prepared
To a lot of people this most likely seems like second nature; they go to a raid with flasks and a well fed and they are ready to go. But are you really prepared with just a flask and a well fed? As a dps player all you have to know for the fight is there anything you shouldn’t stand in or that you have to move for and are there target switches. Tanks need to know everything. Being prepared to go to a raid isn’t just limited to having a flask and a well fed, you need to understand the fight and almost all the spells and abilities and adds that come during the fight. Any little ability in the fight has the potential to change what you are doing drastically as a tank. When you go into a fight you need to have a solid knowledge of what is going to happen to everyone. Now ill lay off the preachy part for a second. Being prepared does not mean that you have read all the abilities and memorized them, while also having watched three different strat videos showing you every thing that you should look for in the encounter. For each individual person this will be different. 95% of the time your raid leader will give a rundown of the fight and positioning that they want…take that into account. You will most likely have a wipe or two while everyone is learning the fight…take that into account. When I was doing naxx I watched every strat video that tankspot put out, I was new to raid tanking and wanted to be absolutely prepared. Now I often just read the boss abilities and listen the raid leaders description and then jump into the fight. Your goal for the boss should be that after a wipe you understand the majority of the mechanics and then after that you simply work to improve your reactions to them. One more thing…don’t take heroics lightly, it used to actually require a little knowledge to kill those bosses when they were fresh and I don’t know how many times I’ve seen a tank just eat Ingvar’s smash in UK when it is really easy to avoid and can almost one shot you at appropriate gear levels, Just saying.
9) Know What Is and Is Not Your Fault
Too many times I have seen tanks take blame for things that are not their fault and are totally out of their control. Even worse though is when tanks do not take the blame for things that absolutely are their fault, and this happens even more. When you understand a fight this will be much more clear to you and having this simple knowledge will help you to relax. Do not use this as a means to attack people who mess up but instead just know for yourself so you can tune them out or accept it and move on. As a start follow this simple (and entirely incomplete) tanking mantra:
If the tank dies it’s the healers fault,
If the healer dies it’s the tanks fault,
If the dps die it’s their own friggin fault.
While not always true it’s a good point to start from.
10) Find Your Own Rhythm
As you become more comfortable with tanking this will naturally happen but it is a good thing to note. Some tanks are extremely spastic and move all over the place when they don’t need to. In guild chat I once referred to tanking as a dance where you are leading and the mobs are dancers that are following. That was a brilliant metaphor imo. It’s exactly how tanking should be. There should be a way you move that is always the same and appears to be graceful. There will be times when you will fall out of step and lose that, but always return to that natural tanking rhythm you set for yourself. Now I may be overdoing this now but so ill stop but having that rhythm helps everyone. Healers will know how to expect you to move, tanking will become so much more natural for you and dps will thank you because they know how the mobs are going to move all the time. This rhythm is going to be slightly different for most people but it helps immensely. The people it helps the most of anyone in the raid however are your other tanks. After tanking with someone for a while you pick up their rhythm and you learn to adapt to it and you work so much better together than if the other person was erratic. It goes along with practice but its something to keep in mind while you are learning.
11) Get a Threat Meter
This is one of the most important things that you can have as a tank as far as addons go. I will not tell you what to use or how to use it but get one. Currently I use Omen3 for single targets and the underrated and imo extremely powerful built in blizzard threat meter for all my off targets. I know that there are probably better ways to show this. Grid I believe can be set up to do this, John “Big Bear Butt” Patricelli over at thebigbearbutt.com likes to use the threat plates skin for tidyplates (which I am slowely becoming a fan of) and I am sure there are more I am missing. “Sorry I didn’t know I didn’t have agro” is not an excuse, its just because you were being to lazy. Not being able to react in time is fine but simply not knowing an add is running around is not acceptable.
12) Never Tunnel
DPS are known to do what is called tunneling. Tunneling is when you focus only on your dps and your rotation and don’t notice what is going on around you. When a dps tunnels they die, when a tank or a healer tunnels other people die. You chose to be a tank and so you chose what goes along with being a tank. The simple greatest skill you need is awareness. A whole lot of awareness can make up for a lot of crappy play. Some things that you need to keep track of are not easy such as specific debuffs on specific players that affect you as a tank. I can’t really give you many pointers as to how to get this skill but move your camera…a lot.
13) Install a Boss Mod
More experienced tanks will wean themselves off of relying on boss mods but when you are learning they are extremely helpful for knowing what is going to happen and when. As you get better you will find that you look at it less and less. You may find it kind of annoying but most of these addons are very small on your UI and you get used to them being there. If you feel that you are beyond using boss mods I am not going to say you are an idiot for having them but even though I rarely look at mine, I would far rather have it and not need it, than need it and not have it. The three I know of are Deadly Boss Mod, DXE, and BigWigs.
14) Don’t Seek Acceptance, Expect Rejection
When you are tanking you will rarely, if ever, get any sort of gratifying compliment outside of your guild members, and even within your guild it is not a given. A good tank is not often recognized until they screw up, once. You wont often hear that you did a good job for picking up that group that just came without casualties, but you will know in about 3 seconds if there is a level 1 spider attacking the healer. You are the unsung hero of the instance or raid group and you better get used to it. If a group thinks you are a good tank they will invite you back or take you off of guild trial status. If a group thinks you are a bad tank…you will know.
15) Make Your Healers Life Easy
Of all the bars of all the people in your dungeon group you watch your healers bars the closest. If there health is low see if something is attacking it, If there mana is low toss them an innervate or stop so they can drink. In raids this becomes a little different, there is too much going on during some fights to be constantly watching your healers bars but If a healer tells you that you are out of range or turned in a bad direction you better be moving, don’t be dumb but always make sure that you are trying your best to make their life easier. And remember that being a healer is like being a tank in that often there is little said when you are doing good, so if a healer is doing good just let them know, takes 5 seconds and it lets them know they are on the right track.
16) Learn How Strafe Works
I will briefly explain this and you can do some looking of your own. Strafing is moving side ways instead of turning around for lack of a better definition. You can strafe one of two ways: The first is the strafe keys, which are Q and E if you have not rebound them. The second is to hold down your right mouse button and hit A or D or the turn left/right buttons. In essence you are just turning around and running however when you strafe the game responds entirely different to the actions you make. When you strafe you move at full movement speed as opposed to backing up which severely cuts your move speed. A second advantage is that you can see more of what is going on easier than if you turn around and run. Probably the greatest advantage to strafing however is that you are considered to be facing the target and because of that you are able to dodge, block and parry as usual instead of just getting wailed on without having any avoidance like what happens when you are fully turned around. Another thing that happens is that strafing forces the server to track your position more often and what ends up happening is that any mob that is following you runs to a point in front of you in the direction you are running instead of directly at you. Imagine running with a long stick in your hand and pointing it in the direction you are facing and having someone chase you but instead of running at you they run at the end of the stick when trying to catch you. While not entirely useful knowledge all the time there are certain times when it helps to position an add. A better look at this can be seen in this tankspot video around the 7 min mark however for a new tank this is a very informative video to watch.
That’s about all I can think of for the moment but after 3300 words I think it is good for the moment. If I randomly think of anymore I will add them in before this little blurb. If you leave a comment with another idea and I like it I will write on it and/or copy it and add it in with your name beside it so that everyone knows. I would like to also follow this with some things that I feel are more of tanking conveniences but I think ill just wait and see If I can think of enough to just make a new post.
Wednesday, June 2, 2010
A Bit About Me
I started playing WoW slightly before the Release of the Burning Crusades as an undead warlock which I only leveled up to level 20 or so. I then decided to go for a different mana using class and opted for a Human Mage which got me up to level 46 and into a good guild. I played as a mage through those 46 levels but found that staring at a screen that was constantly turning grey (yay squishie class) was not something that I overly enjoyed. I then decided to go back to playing a warlock but decided that I wanted to stay with my guild and ended up rolling a gnome warlock on the same server. The Burning Crusades was released as I was leveling my warlock and so I had the drive to get to 70 so that I could start doing some instances. I did end up reaching max level on this character and was starting to get into instance runs when some of my friends wanted to all make characters on the same server.
I decided that it would be fun to play a druid because another guy I knew had one and he made it sound like a lot of fun. However I ended up playing three different druids on three different servers before deciding that I wasnt gonna have anymore level 30 druids and decided to stay on Darkspear US server where I currently play.
It was on this server where I made my Druid Jey and decided that I was going to tank even if I had grind out a long time for gear. One of the guys I had transfered with told me that I was doomed to offtank but I politely told him to shut up and proceeded merily on my way leveling up my feral druid. I leveled up my Druid to 70 and then proceeded the long grind for clefthoof leather only to find myself constantly below defence cap and as such stuck to regular instances and not heroics.
Then WotLK dropped and I took off. I was the 8th person in my guild to hit 80 and within 4 days we were running 10 naxx and I was MT'ing due to all the awesome changes made to feral druids and mostly their tanking ( because Kitty dps was lol l2tank in my opinion). After the first night I decided that I needed better gear so grinded out for my crafted gear and we went back and things started dropping. We then proceeded with Naxx 25 and then into ulduar 10 and ulduar 10 hardmodes. We tried running 25 man ulduar but it was very hit and miss due to attendance and then when 3.2 hit and ToC came out we started loosing people including one of our tanks and it was at that point that I decided to duck out and ended up joining Dauntlëss so that I could do ToC 25. We pushed through ToC and were 4/5 in ToGC when icecrown dropped and got to 10/12 in ICC 25.
Quite Recently Dauntlëss broke up when our GM went away (it was a legit reason, none of that im taking a break crap). And so i moved back to heartless knights for the interm while i sort out some things in my real life. My plan is to hop into more aggressive raiding in cata but for the time being im content with an occasional raid with my old guildies.
And thats it about me and everything up right now. One thing I would like to note is that I am not a hardcore theorycrafter and anything I do will pretty much be napkin math and speculation however my speculations have been pretty much bang on since Wrath dropped so you can listen to me if you want. One last thing to note is that if you see an error on any of my posts just let me know so that i can change it, dont be a loser and start flamming cause i messed up a bit, we are all in this together.